Streets of Rogue cover art

Streets of Rogue

Anarchic immersive-sim roguelike where every NPC has a job and you can break it.

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Here's the argument for where this game sits - disagree freely.
Match your experience?
EXECUTION3 /10READS1 /10VARIANCE6 /10OPTIMIZATION6 /10

the cheat-test profile

The four axes - the argument

Each axis is rated on its own - how far one cheat would trivialize the game here. They don't trade off; low on all four means the game is an experience, not a contest.

  1. Execution

    cheat: Aimbot - perfect inputs

    3/10

    Inputs forgiving; emergent systems matter more than aim.

  2. Reads

    cheat: Out-predict an adaptive opponent

    1/10

    NPCs follow scripted routines, not adaptive minds.

  3. Variance

    cheat: See what's hidden / map the RNG

    6/10

    Procedural city and class rolls dominate runs.

  4. Optimization

    cheat: A perfect solver / coach

    6/10

    Class synergies and chaos routing reward planning.

How to read this

Each axis is named by the cheat that would break the game along it. Execution is the hands. Reads is out-thinking an adaptive opponent. Variance is hidden information & RNG. Optimization is the solvable systems layer. A game's region is the top one or two axes.

These four aren't one rating split four ways - they're independent 0-10 questions. A 9 on one axis takes nothing from the others, and a game low on all four isn't missing data: it's telling you there's no skill here to cheat.

The basis is how the majority actually plays this game - not a niche mode or a personal run. For a game with very different modes (a story campaign versus ranked multiplayer), that's the version most people mean.

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Game details

Released
2019
Developer
Matt Dabrowski
Platforms
PS4, Linux, PC, Mac, XONE, Switch
Modes
Single player, Multiplayer, Co-operative, Split screen
IGDB critics
84/100
IGDB users
65/100
ShooterRole-playing (RPG)Hack and slash/Beat 'em upAdventureIndieActionStealthComedySandbox