head to head
Hello NeighborvsStreets of Rogue
Hello Neighbor leans Optimization (Systems & Chaos); Streets of Rogue leans Variance (Systems & Chaos).
Hello NeighborStreets of Rogue
Axis by axis
Execution3 vs 3
Even - both lean on execution about the same.
Reads2 vs 1
Hello Neighbor leans harder on reads: Marketed adaptive AI is mostly mappable in practice
Variance5 vs 6
Streets of Rogue leans harder on variance: Procedural city and class rolls dominate runs.
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

