Streets of Rogue cover art

games like

Streets of Rogue

Streets of Rogue leans Variance (Systems & Chaos). Below: catalogued games with the closest cheat-test profile, and exactly where each one differs.

Matched first against: Role-playing (RPG), Hack and slash/Beat 'em up - then ranked by cheat-test profile.

EXECUTION3 /10READS1 /10VARIANCE6 /10OPTIMIZATION6 /10

7 games like Streets of Rogue

A cross-genre tag below means that pick didn't share a genre - it filled a slot on cheat-test profile alone.

Hello Neighbor cover art
Hello NeighborSystems & Chaos · stealth puzzle horror

Both lean on execution about the same (3 vs 3). Biggest difference: reads (1 vs 2) - Marketed adaptive AI is mostly mappable in practice

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Darkwood cover art
DarkwoodSystems & Chaos · survival horror

Both lean on variance about the same (6 vs 6). Biggest difference: execution (3 vs 4) - night-defense reflexes under limited vision

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Five Nights at Freddy's 2 cover art
Five Nights at Freddy's 2Systems & Chaos · survival horrorcross-genre

Both lean on reads about the same (1 vs 1). Biggest difference: execution (3 vs 4) - Mask, flashlight, and music box juggling demands fast hands

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Keep Talking and Nobody Explodes cover art
Keep Talking and Nobody ExplodesSystems & Chaos · co-op puzzlecross-genre

Both lean on execution about the same (3 vs 3). Biggest difference: reads (1 vs 0) - The bomb never adapts to you

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Party Hard cover art
Party HardSystems & Chaos · stealth strategy arcadecross-genre

Both lean on execution about the same (3 vs 3). Biggest difference: reads (1 vs 0) - Partygoers wander on RNG, not adaptive minds

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Amnesia: The Bunker cover art
Amnesia: The BunkerSystems & Chaos · immersive horror survivalcross-genre

Both lean on reads about the same (1 vs 1). Biggest difference: execution (3 vs 4) - Tense stealth and limited firearm use raise the execution bar

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Content Warning cover art
Content WarningSystems & Chaos · co-op horrorcross-genre

Both lean on execution about the same (3 vs 3). Biggest difference: variance (6 vs 7) - Level and monster spawns are random.

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Game details

Released
2019
Developer
Matt Dabrowski
Platforms
PS4, Linux, PC, Mac, XONE, Switch
Modes
Single player, Multiplayer, Co-operative, Split screen
IGDB critics
84/100
IGDB users
65/100
ShooterRole-playing (RPG)Hack and slash/Beat 'em upAdventureIndieActionStealthComedySandbox