head to head
DarkwoodvsStreets of Rogue
Darkwood leans Variance (Systems & Chaos); Streets of Rogue leans Variance (Systems & Chaos).
DarkwoodStreets of Rogue
Axis by axis
Execution4 vs 3
Darkwood leans harder on execution: night-defense reflexes under limited vision
Reads0 vs 1
Streets of Rogue leans harder on reads: NPCs follow scripted routines, not adaptive minds.
Variance6 vs 6
Even - both lean on variance about the same.
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

