head to head
Borderlands 2 asks more than Utawarerumono: Mask of Deception, and the gap is execution.

Optimization · Systems & Chaos
Loot-shooter RPG built on gear chasing.

Optimization · Systems & Chaos
A visual novel first and a light tactics game second, heavy on story.
Borderlands 2 leans Optimization (Systems & Chaos); Utawarerumono: Mask of Deception leans Optimization (Systems & Chaos).
Borderlands 2 leans clearly harder on execution.
Borderlands 2
Aim matters but generous hit feel
Utawarerumono: Mask of Deception
Optional timing presses on attacks
Borderlands 2 leans a little harder on reads, though the gap is small.
Borderlands 2
Enemies are scripted loot fodder
Utawarerumono: Mask of Deception
Enemy AI is scripted and predictable
Borderlands 2 leans clearly harder on variance.
Borderlands 2
Procedurally generated weapon drops vary
Utawarerumono: Mask of Deception
Light combat RNG in a mostly fixed story
Borderlands 2 leans clearly harder on optimization.
Borderlands 2
Skill trees and gear math heavily solved
Utawarerumono: Mask of Deception
Easy SRPG battles solved with basic positioning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.