head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
A moon-set Borderlands entry adding low gravity and oxygen mechanics.

Optimization · Practiced Mastery
A platformer roguelite where gradual meta-progression rewards learning enemy patterns over time.
Borderlands: The Pre-Sequel leans Optimization (Practiced Mastery); Rogue Legacy leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Borderlands: The Pre-Sequel
Low-gravity movement and aim are moderate demands
Rogue Legacy
Platformer combat requires reactive dodging and timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Borderlands: The Pre-Sequel
Scripted enemies only
Rogue Legacy
Castle enemies are scripted; no adaptive opponent exists
Rogue Legacy leans a little harder on variance, though the gap is small.
Borderlands: The Pre-Sequel
Loot RNG remains central
Rogue Legacy
Heir traits and room layouts introduce run-to-run randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Borderlands: The Pre-Sequel
Oz-kit builds and gear synergy decide power
Rogue Legacy
Gold investment and class unlocking form a steady meta-progression layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.