head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
The original loot-driven co-op shooter set on the bandit world of Pandora.

Optimization · Practiced Mastery
Survival planning and base economics wrapped around modest stealth shooting.
Borderlands leans Optimization (Practiced Mastery); Chernobylite leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Borderlands
Standard FPS aim; numbers matter more than precision
Chernobylite
Stealth and gunplay matter but are forgiving
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Borderlands
Bandits and skags are scripted
Chernobylite
Enemies are scripted patrols, not adaptive minds
Borderlands leans a little harder on variance, though the gap is small.
Borderlands
Procedural loot drops gate your power
Chernobylite
Mission events and world states shift between days
Chernobylite leans a little harder on optimization, though the gap is small.
Borderlands
Builds, gear math, and farming routes dominate
Chernobylite
Base building, companion management and resource planning dominate
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.