head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
The original loot-driven co-op shooter set on the bandit world of Pandora.

Optimization · Practiced Mastery
Cinemaware conquest game alternating territory strategy with jousting and raid action minigames.
Borderlands leans Optimization (Practiced Mastery); Defender of the Crown leans Optimization (Practiced Mastery).
Borderlands leans a little harder on execution, though the gap is small.
Borderlands
Standard FPS aim; numbers matter more than precision
Defender of the Crown
Jousting and swordfight minigames need arcade timing
Defender of the Crown leans a little harder on reads, though the gap is small.
Borderlands
Bandits and skags are scripted
Defender of the Crown
Rival lords act from simple fixed logic
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Borderlands
Procedural loot drops gate your power
Defender of the Crown
Raid outcomes and rival moves carry real randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Borderlands
Builds, gear math, and farming routes dominate
Defender of the Crown
Territory economy and army math are the strategic core
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.