head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A pure reflex runner of split-second jumps inside a rotating particle accelerator.

Execution · Pure Mechanics
A run-and-gun arcade shooter that is almost pure twitch execution.
Boson X leans Execution (Pure Mechanics); Metal Slug 5 leans Execution (Pure Mechanics).
Metal Slug 5 leans a little harder on execution, though the gap is small.
Boson X
Split-second jumps in a rotating tunnel are the entire game
Metal Slug 5
precise dodge/shoot run-and-gun demands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Boson X
No opponent - just oncoming geometry
Metal Slug 5
enemy waves are fully scripted patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Boson X
Platform sequences are randomized but pattern-bounded
Metal Slug 5
minor drop and spawn randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Boson X
Blue-platform risk choices have a thin strategic layer
Metal Slug 5
weapon pickup and route memorization
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.