head to head
Fallout: New Vegas asks more than Braveland Pirate, and the gap is execution.

Optimization · Pure Optimization
A turn-based tactics game testing unit positioning and ability sequencing.

Optimization · Pure Optimization
A faction-driven RPG-shooter where build and route planning shape every ending.
Braveland Pirate leans Optimization (Pure Optimization); Fallout: New Vegas leans Optimization (Pure Optimization).
Fallout: New Vegas leans clearly harder on execution.
Braveland Pirate
Turn-based; no twitch element at all
Fallout: New Vegas
Shooter inputs with VATS assist
Braveland Pirate leans a little harder on reads, though the gap is small.
Braveland Pirate
Enemy AI is scripted, not modeling your tactics
Fallout: New Vegas
Scripted factions and enemies
Braveland Pirate leans a little harder on variance, though the gap is small.
Braveland Pirate
Combat rolls and unit outcomes add some chaos
Fallout: New Vegas
Some loot and crit RNG
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Braveland Pirate
Unit positioning, ability use, and army composition drive wins
Fallout: New Vegas
Faction routing, perks, builds heavily rewarded
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.