head to head
Neither is simply harder - they are hard in different places. Braveland Pirate demands more reads; The Elder Scrolls V: Skyrim demands more execution.

Optimization · Pure Optimization
A turn-based tactics game testing unit positioning and ability sequencing.

Optimization · Pure Optimization
An open-world RPG mostly about discovering and stacking exploitable progression systems.
Braveland Pirate leans Optimization (Pure Optimization); The Elder Scrolls V: Skyrim leans Optimization (Pure Optimization).
The Elder Scrolls V: Skyrim leans clearly harder on execution.
Braveland Pirate
Turn-based; no twitch element at all
The Elder Scrolls V: Skyrim
Combat is forgiving; aim and timing rarely punish you.
Braveland Pirate leans clearly harder on reads.
Braveland Pirate
Enemy AI is scripted, not modeling your tactics
The Elder Scrolls V: Skyrim
Enemy AI is scripted and exploitable; not adaptive.
Braveland Pirate leans a little harder on variance, though the gap is small.
Braveland Pirate
Combat rolls and unit outcomes add some chaos
The Elder Scrolls V: Skyrim
Loot tables and leveled lists inject mild randomness.
Braveland Pirate leans a little harder on optimization, though the gap is small.
Braveland Pirate
Unit positioning, ability use, and army composition drive wins
The Elder Scrolls V: Skyrim
Skill stacking, enchant loops, and exploits are deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.