head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A turn-based tactics game testing unit positioning and ability sequencing.

Optimization · Pure Optimization
A calendar JRPG about routing social links and engineering persona fusion chains.
Braveland Pirate leans Optimization (Pure Optimization); Persona 5 Royal leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Braveland Pirate
Turn-based; no twitch element at all
Persona 5 Royal
Menu-driven combat; no mechanical skill demanded.
Braveland Pirate leans a little harder on reads, though the gap is small.
Braveland Pirate
Enemy AI is scripted, not modeling your tactics
Persona 5 Royal
Enemies use scripted weakness AI; not adaptive.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Braveland Pirate
Combat rolls and unit outcomes add some chaos
Persona 5 Royal
Shuffle time, fusion accidents, and crit rolls.
Persona 5 Royal leans a little harder on optimization, though the gap is small.
Braveland Pirate
Unit positioning, ability use, and army composition drive wins
Persona 5 Royal
Calendar routing, fusion, and confidant order are deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.