head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Competitive PvP
Supercell's snappy top-down team brawler built around three-minute objective fights.

Execution · Competitive PvP
Hero-shooter aim and team prediction over objective-based arenas.
Brawl Stars leans Execution (Competitive PvP); Star Wars: Hunters leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Brawl Stars
Aim, dodging, and ability timing in real time
Star Wars: Hunters
Aim and ability timing decide 4v4 skirmishes
Brawl Stars leans a little harder on reads, though the gap is small.
Brawl Stars
Human teams rotate, bait supers, and adapt
Star Wars: Hunters
Human squads rotate and bait around objectives adaptively
Brawl Stars leans a little harder on variance, though the gap is small.
Brawl Stars
Bush ambushes and power-cube spawns hide information
Star Wars: Hunters
Hero matchup luck matters more than any RNG
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Brawl Stars
Brawler matchups and map strategy are learnable
Star Wars: Hunters
Hero counters, comps and objective timing reward study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.