head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A dual-protagonist JRPG where mastering cross-character fusion and combo optimization resolves all scripted encounters.

Optimization · Pure Optimization
A subversive JRPG where understanding rolling HP mechanics and PSI optimization defeats its quirky scripted encounters.
Breath of Fire IV leans Optimization (Pure Optimization); EarthBound leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Breath of Fire IV
Menu combat; combo system has minor sequencing
EarthBound
Rolling HP meter has very mild timing implication
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Breath of Fire IV
No adaptive foes; all patterns are fixed
EarthBound
All enemies scripted with fixed attack patterns
EarthBound leans a little harder on variance, though the gap is small.
Breath of Fire IV
Random encounter variance and some enemy action randomness present
EarthBound
PSI randomness, enemy attack variety, and encounter triggers add unpredictability
Breath of Fire IV leans a little harder on optimization, though the gap is small.
Breath of Fire IV
Cross-Ryu fusion, combo chains, and AP economy are the solvable layer
EarthBound
Status effects, rolling HP strategy, and Franklin Badge usage are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.