head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
An explosively destructible run-and-gun starring parody action-movie heroes.

Execution · Pure Mechanics
A methodical shooter that rewards learning enemy layouts and conserving resources across connected military bases.
Broforce leans Execution (Pure Mechanics); Quake II leans Execution (Pure Mechanics).
Quake II leans a little harder on execution, though the gap is small.
Broforce
Run-and-gun reflexes amid constant explosions
Quake II
Fast strafe-aim against hard-hitting enemies demands clean inputs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Broforce
Enemies are dumb scripts
Quake II
All enemies are scripted; no adaptive AI present
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Broforce
Random bro assignments and destructible chaos shake runs
Quake II
Item and enemy placement is fixed but unknown on first play
Quake II leans a little harder on optimization, though the gap is small.
Broforce
Knowing each bro's kit and level layouts helps
Quake II
Ammo and health economy tightly constrains routing through every level
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.