head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Pure Mechanics
An explosively destructible run-and-gun starring parody action-movie heroes.

Execution · Pure Mechanics
A rail light-gun shooter testing aim and reaction against scripted horrors.
Broforce leans Execution (Pure Mechanics); Silent Hill: The Arcade leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Broforce
Run-and-gun reflexes amid constant explosions
Silent Hill: The Arcade
Light-gun aiming and reaction speed are core
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Broforce
Enemies are dumb scripts
Silent Hill: The Arcade
Enemies appear on fixed rails, not adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Broforce
Random bro assignments and destructible chaos shake runs
Silent Hill: The Arcade
Some enemy spawn variation adds chaos
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Broforce
Knowing each bro's kit and level layouts helps
Silent Hill: The Arcade
Learning enemy spawn spots rewards memorization
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.