head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A split-narrative puzzle game whose second half demands careful systematic cross-character logic.

Optimization · Pure Optimization
LucasArts adventure sending Indy down three routes toward Atlantis.
Broken Age leans Optimization (Pure Optimization); Indiana Jones and the Fate of Atlantis leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Broken Age
Touchscreen-friendly design demands zero physical precision
Indiana Jones and the Fate of Atlantis
Pointing and clicking, light fistfight option
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Broken Age
Dual-narrative structure is authored; no opponent present
Indiana Jones and the Fate of Atlantis
No adaptive opposition
Indiana Jones and the Fate of Atlantis leans a little harder on variance, though the gap is small.
Broken Age
Deterministic puzzles with no randomness anywhere
Indiana Jones and the Fate of Atlantis
Solutions hidden until reasoned out
Indiana Jones and the Fate of Atlantis leans a little harder on optimization, though the gap is small.
Broken Age
Act 2 interlocking puzzles demand careful multi-character solution mapping
Indiana Jones and the Fate of Atlantis
Three-path puzzle chains reward deduction
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.