head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
A point-and-click adventure where a stolen painting drags George and Nico into a Gnostic conspiracy.

Optimization · Systems & Chaos
Tests visual search and light puzzle solving through a scripted mystery.
Broken Sword 5: The Serpent's Curse leans Optimization (Systems & Chaos); Dark Arcana: The Carnival leans Optimization (Systems & Chaos).
Dark Arcana: The Carnival leans a little harder on execution, though the gap is small.
Broken Sword 5: The Serpent's Curse
Click-driven; no manual skill ceiling.
Dark Arcana: The Carnival
Clicking hidden objects needs no dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Broken Sword 5: The Serpent's Curse
Gnostic conspiracy unfolds on rails.
Dark Arcana: The Carnival
Solo with entirely scripted story beats
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Broken Sword 5: The Serpent's Curse
Art-theft mystery hides its heretical secret initially.
Dark Arcana: The Carnival
Object locations are unknown until spotted
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Broken Sword 5: The Serpent's Curse
Modern hint-friendly puzzles with fixed intended solutions.
Dark Arcana: The Carnival
Minigames and scene logic have fixed solutions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.