head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Systems & Chaos
A point-and-click adventure where a stolen painting drags George and Nico into a Gnostic conspiracy.

Optimization · Systems & Chaos
Sifting a found phone's hidden contents to assemble one fixed mystery.
Broken Sword 5: The Serpent's Curse leans Optimization (Systems & Chaos); Simulacra leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Broken Sword 5: The Serpent's Curse
Click-driven; no manual skill ceiling.
Simulacra
Tapping through a phone interface
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Broken Sword 5: The Serpent's Curse
Gnostic conspiracy unfolds on rails.
Simulacra
The entity is scripted horror, not an adapting mind
Simulacra leans a little harder on variance, though the gap is small.
Broken Sword 5: The Serpent's Curse
Art-theft mystery hides its heretical secret initially.
Simulacra
The mystery is hidden information uncovered once
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Broken Sword 5: The Serpent's Curse
Modern hint-friendly puzzles with fixed intended solutions.
Simulacra
Piecing clues from texts and apps is the whole test
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.