head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
A narrative adventure built around solvable item and logic puzzles.

Optimization · Pure Optimization
Short free sokoban puzzler about assembling a harem of sharply dressed demon girls.
Broken Sword: The Sleeping Dragon leans Optimization (Pure Optimization); Helltaker leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Broken Sword: The Sleeping Dragon
light action segments, mostly puzzle-paced
Helltaker
One bullet-dodge finale aside, no dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Broken Sword: The Sleeping Dragon
no adaptive antagonist present
Helltaker
No opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Broken Sword: The Sleeping Dragon
deterministic puzzle outcomes
Helltaker
Fully deterministic puzzles
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Broken Sword: The Sleeping Dragon
item and dialogue logic puzzles
Helltaker
Each sokoban level has an exact move solution
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.