head to head
The Elder Scrolls V: Skyrim asks more than Helltaker, and the gap is execution.

Optimization · Pure Optimization
Short free sokoban puzzler about assembling a harem of sharply dressed demon girls.

Optimization · Pure Optimization
An open-world RPG mostly about discovering and stacking exploitable progression systems.
Helltaker leans Optimization (Pure Optimization); The Elder Scrolls V: Skyrim leans Optimization (Pure Optimization).
The Elder Scrolls V: Skyrim leans clearly harder on execution.
Helltaker
One bullet-dodge finale aside, no dexterity
The Elder Scrolls V: Skyrim
Combat is forgiving; aim and timing rarely punish you.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Helltaker
No opponent
The Elder Scrolls V: Skyrim
Enemy AI is scripted and exploitable; not adaptive.
The Elder Scrolls V: Skyrim leans clearly harder on variance.
Helltaker
Fully deterministic puzzles
The Elder Scrolls V: Skyrim
Loot tables and leveled lists inject mild randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Helltaker
Each sokoban level has an exact move solution
The Elder Scrolls V: Skyrim
Skill stacking, enchant loops, and exploits are deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.