head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Systems & Chaos
Wave-survival shooter where a potato juggles weapons against alien hordes.

Optimization · Systems & Chaos
A survivors-like testing build synergy stacking against randomised upgrade offers.
Brotato leans Optimization (Systems & Chaos); Megabonk leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Brotato
Auto-aim shooting with movement dodging only.
Megabonk
Dodging dense hordes takes positioning but not twitch aim
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Brotato
Scripted enemy waves.
Megabonk
Hordes mindlessly converge on you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Brotato
Item and weapon rolls dominate runs.
Megabonk
Item and upgrade rolls shape every run's build
Brotato leans a little harder on optimization, though the gap is small.
Brotato
Build crafting between waves is the core loop.
Megabonk
Stacking synergistic upgrades into broken builds is the loop
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.