head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Systems & Chaos
Wave-survival shooter where a potato juggles weapons against alien hordes.

Optimization · Systems & Chaos
Skill-active survivors-like with curse stacking and boss-rush escalation.
Brotato leans Optimization (Systems & Chaos); Soulstone Survivors leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Brotato
Auto-aim shooting with movement dodging only.
Soulstone Survivors
Active skills and dodging beyond auto-attack.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Brotato
Scripted enemy waves.
Soulstone Survivors
Scripted enemy waves.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Brotato
Item and weapon rolls dominate runs.
Soulstone Survivors
Skill and curse drops swing builds.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Brotato
Build crafting between waves is the core loop.
Soulstone Survivors
Curses and build crafting reward planning.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.