head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
A wordless fairy-tale adventure controlled with one stick per brother.

Optimization · Practiced Mastery
A gentle licensed adventure testing basic puzzle matching and collectible hunting.
Brothers: A Tale of Two Sons leans Optimization (Practiced Mastery); Harry Potter and the Prisoner of Azkaban leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Brothers: A Tale of Two Sons
Controlling two brothers on one pad takes coordination
Harry Potter and the Prisoner of Azkaban
Simple spell-casting and platforming aimed at younger players
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Brothers: A Tale of Two Sons
No opponent
Harry Potter and the Prisoner of Azkaban
All enemies and puzzles are fully scripted
Harry Potter and the Prisoner of Azkaban leans a little harder on variance, though the gap is small.
Brothers: A Tale of Two Sons
Fully scripted journey
Harry Potter and the Prisoner of Azkaban
Hidden collectible locations are fixed once discovered
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Brothers: A Tale of Two Sons
Light environmental puzzles with single solutions
Harry Potter and the Prisoner of Azkaban
Matching the right character's spell to each puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
Brothers: A Tale of Two Sons →
full breakdown
Harry Potter and the Prisoner of Azkaban →