head to head

Brothers in Arms: Earned in Blood cover artvsMetal Gear Solid V: The Phantom Pain cover art

Brothers in Arms: Earned in BloodvsMetal Gear Solid V: The Phantom Pain

Brothers in Arms: Earned in Blood leans Optimization (Practiced Mastery); Metal Gear Solid V: The Phantom Pain leans Optimization (Practiced Mastery).

EXECUTION5 /10READS1 /10VARIANCE3 /10OPTIMIZATION7 /10
Brothers in Arms: Earned in BloodMetal Gear Solid V: The Phantom Pain

Axis by axis

Execution5 vs 5

Even - both lean on execution about the same.

Reads1 vs 2

Metal Gear Solid V: The Phantom Pain leans harder on reads: Guards adapt loadouts across missions, light modeling.

Variance3 vs 3

Even - both lean on variance about the same.

Optimization7 vs 7

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Brothers in Arms: Earned in Blood

full breakdown

Metal Gear Solid V: The Phantom Pain