head to head
Brothers in Arms: Earned in BloodvsMetal Gear Solid V: The Phantom Pain
Brothers in Arms: Earned in Blood leans Optimization (Practiced Mastery); Metal Gear Solid V: The Phantom Pain leans Optimization (Practiced Mastery).
Brothers in Arms: Earned in BloodMetal Gear Solid V: The Phantom Pain
Axis by axis
Execution5 vs 5
Even - both lean on execution about the same.
Reads1 vs 2
Metal Gear Solid V: The Phantom Pain leans harder on reads: Guards adapt loadouts across missions, light modeling.
Variance3 vs 3
Even - both lean on variance about the same.
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

