head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Practiced Mastery
Tests solving suppress-and-flank squad puzzles more than raw shooting.

Optimization · Practiced Mastery
Open-ended stealth sandbox built on base-building and adaptive AI.
Brothers in Arms: Earned in Blood leans Optimization (Practiced Mastery); Metal Gear Solid V: The Phantom Pain leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Brothers in Arms: Earned in Blood
Deliberately loose aim makes positioning matter more than twitch
Metal Gear Solid V: The Phantom Pain
Stealth and shooting inputs both matter.
Metal Gear Solid V: The Phantom Pain leans a little harder on reads, though the gap is small.
Brothers in Arms: Earned in Blood
AI flanks reactively but follows mappable suppress-and-flank logic
Metal Gear Solid V: The Phantom Pain
Guards adapt loadouts across missions, light modeling.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Brothers in Arms: Earned in Blood
AI repositioning varies runs slightly between attempts
Metal Gear Solid V: The Phantom Pain
Patrols, weather, supply drops randomize runs.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Brothers in Arms: Earned in Blood
Suppress-then-flank squad puzzles are the entire core loop
Metal Gear Solid V: The Phantom Pain
Mother Base, loadouts, fulton economy deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
Brothers in Arms: Earned in Blood →
full breakdown
Metal Gear Solid V: The Phantom Pain →