head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Tim Schafer's heavy-metal open world that morphs into RTS-style stage battles.

Optimization · Pure Optimization
A simplified RTS testing basic build-order economy with light multiplayer prediction.
Brütal Legend leans Optimization (Practiced Mastery); LEGO Battles leans Optimization (Pure Optimization).
Brütal Legend leans a little harder on execution, though the gap is small.
Brütal Legend
Hack-and-slash combat is forgiving
LEGO Battles
Stylus micro on DS is gentle, not twitch-defining
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Brütal Legend
Multiplayer stage battles pit you against adapting commanders
LEGO Battles
Multiplayer skirmishes add light human prediction
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Brütal Legend
Unit skirmish chaos adds noise
LEGO Battles
Map fog and treasure hunts hide modest information
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Brütal Legend
Stage-battle economy and unit counters reward strategy
LEGO Battles
Build orders and base economy decide simplified RTS matches
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.