head to head
LEGO Battles asks more than The Elder Scrolls V: Skyrim, and the gap is reads.

Optimization · Pure Optimization
A simplified RTS testing basic build-order economy with light multiplayer prediction.

Optimization · Pure Optimization
An open-world RPG mostly about discovering and stacking exploitable progression systems.
LEGO Battles leans Optimization (Pure Optimization); The Elder Scrolls V: Skyrim leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
LEGO Battles
Stylus micro on DS is gentle, not twitch-defining
The Elder Scrolls V: Skyrim
Combat is forgiving; aim and timing rarely punish you.
LEGO Battles leans clearly harder on reads.
LEGO Battles
Multiplayer skirmishes add light human prediction
The Elder Scrolls V: Skyrim
Enemy AI is scripted and exploitable; not adaptive.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
LEGO Battles
Map fog and treasure hunts hide modest information
The Elder Scrolls V: Skyrim
Loot tables and leveled lists inject mild randomness.
The Elder Scrolls V: Skyrim leans a little harder on optimization, though the gap is small.
LEGO Battles
Build orders and base economy decide simplified RTS matches
The Elder Scrolls V: Skyrim
Skill stacking, enchant loops, and exploits are deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.