head to head
Grand Theft Auto: San Andreas asks more than Bugs Bunny: Lost in Time, and the gap is optimization.

Execution · Practiced Mastery
A gentle collect-a-thon platformer testing modest jumping and route memory.

Optimization · Practiced Mastery
A sprawling open-world crime epic with RPG-style character stats across a whole state.
Bugs Bunny: Lost in Time leans Execution (Practiced Mastery); Grand Theft Auto: San Andreas leans Optimization (Practiced Mastery).
Bugs Bunny: Lost in Time leans a little harder on execution, though the gap is small.
Bugs Bunny: Lost in Time
Jumping and timing-based gags demand modest platforming hands
Grand Theft Auto: San Andreas
Flying school and drive-bys need decent hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Bugs Bunny: Lost in Time
Enemies and bosses are simple fixed scripts
Grand Theft Auto: San Andreas
Gang AI is scripted, never adaptive
Grand Theft Auto: San Andreas leans a little harder on variance, though the gap is small.
Bugs Bunny: Lost in Time
Clock and carrot locations never move
Grand Theft Auto: San Andreas
Territory wars and traffic add light randomness
Grand Theft Auto: San Andreas leans clearly harder on optimization.
Bugs Bunny: Lost in Time
Collecting everything is route memorisation across eras
Grand Theft Auto: San Andreas
Stats, gym, weapon skill, and routes reward systematic play
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.