head to head
Grand Theft Auto V asks more than Bugs Bunny: Lost in Time, and the gap is reads.

Execution · Practiced Mastery
A gentle collect-a-thon platformer testing modest jumping and route memory.

Execution · Practiced Mastery
Sandbox crime playground spanning shooting, driving, and a persistent online economy.
Bugs Bunny: Lost in Time leans Execution (Practiced Mastery); Grand Theft Auto V leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Bugs Bunny: Lost in Time
Jumping and timing-based gags demand modest platforming hands
Grand Theft Auto V
Driving and shooting demand decent inputs.
Grand Theft Auto V leans clearly harder on reads.
Bugs Bunny: Lost in Time
Enemies and bosses are simple fixed scripts
Grand Theft Auto V
Online PvP exists but mostly gear/positioning, not modeling.
Grand Theft Auto V leans a little harder on variance, though the gap is small.
Bugs Bunny: Lost in Time
Clock and carrot locations never move
Grand Theft Auto V
Some mission and lobby randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Bugs Bunny: Lost in Time
Collecting everything is route memorisation across eras
Grand Theft Auto V
Heists, money loops, builds learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.