head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A bullet-hell shooter testing precision dodging through dense scripted patterns.

Execution · Pure Mechanics
A methodical shooter that rewards learning enemy layouts and conserving resources across connected military bases.
Bullet Heaven 2 leans Execution (Pure Mechanics); Quake II leans Execution (Pure Mechanics).
Bullet Heaven 2 leans a little harder on execution, though the gap is small.
Bullet Heaven 2
Dodging dense bullet patterns is the whole game
Quake II
Fast strafe-aim against hard-hitting enemies demands clean inputs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Bullet Heaven 2
Bosses fire scripted patterns, not adaptive
Quake II
All enemies are scripted; no adaptive AI present
Quake II leans a little harder on variance, though the gap is small.
Bullet Heaven 2
Item drops add minor randomness
Quake II
Item and enemy placement is fixed but unknown on first play
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Bullet Heaven 2
Character and weapon choice optimize survival underneath
Quake II
Ammo and health economy tightly constrains routing through every level
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.