head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A top-down co-op shooter testing aim and survival against alien swarms.

Execution · Pure Mechanics
Stacking wobbly bricks quickly while sabotage spells fly between players.
Bunch of Heroes leans Execution (Practiced Mastery); Tricky Towers leans Execution (Pure Mechanics).
Tricky Towers leans a little harder on execution, though the gap is small.
Bunch of Heroes
Twin-stick aiming and dodging swarms is the core
Tricky Towers
Placing physics bricks fast under pressure is the core test
Tricky Towers leans a little harder on reads, though the gap is small.
Bunch of Heroes
Enemies swarm on scripted AI, no adaptation
Tricky Towers
Timing spells against specific human rivals adds light prediction
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Bunch of Heroes
Enemy spawns and waves add some randomness
Tricky Towers
Brick sequence and wobble physics inject chaos
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Bunch of Heroes
Upgrade and co-op positioning choices matter lightly
Tricky Towers
Stable stacking shapes are learnable patterns
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.