head to head
Tricky Towers asks more than DOOM (2016), and the gap is variance.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.

Execution · Pure Mechanics
Stacking wobbly bricks quickly while sabotage spells fly between players.
DOOM (2016) leans Execution (Pure Mechanics); Tricky Towers leans Execution (Pure Mechanics).
DOOM (2016) leans a little harder on execution, though the gap is small.
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Tricky Towers
Placing physics bricks fast under pressure is the core test
Tricky Towers leans a little harder on reads, though the gap is small.
DOOM (2016)
Demons scripted attack patterns.
Tricky Towers
Timing spells against specific human rivals adds light prediction
Tricky Towers leans clearly harder on variance.
DOOM (2016)
Minimal encounter randomness.
Tricky Towers
Brick sequence and wobble physics inject chaos
DOOM (2016) leans a little harder on optimization, though the gap is small.
DOOM (2016)
Rune and weapon mod picks meaningful.
Tricky Towers
Stable stacking shapes are learnable patterns
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.