head to head
Tricky Towers asks more than Super Mario Odyssey, and the gap is reads.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.

Execution · Pure Mechanics
Stacking wobbly bricks quickly while sabotage spells fly between players.
Super Mario Odyssey leans Execution (Pure Mechanics); Tricky Towers leans Execution (Pure Mechanics).
Super Mario Odyssey leans a little harder on execution, though the gap is small.
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Tricky Towers
Placing physics bricks fast under pressure is the core test
Tricky Towers leans clearly harder on reads.
Super Mario Odyssey
No adaptive opponents whatsoever.
Tricky Towers
Timing spells against specific human rivals adds light prediction
Tricky Towers leans clearly harder on variance.
Super Mario Odyssey
Almost no randomness in level design.
Tricky Towers
Brick sequence and wobble physics inject chaos
Super Mario Odyssey leans a little harder on optimization, though the gap is small.
Super Mario Odyssey
Moon routes and movement tech learnable.
Tricky Towers
Stable stacking shapes are learnable patterns
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.