head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
The beloved arcade racer where slamming rivals into walls is the point.

Execution · Pure Mechanics
Arcade car control across loose surfaces, weather and door-to-door packs.
Burnout 3: Takedown leans Execution (Pure Mechanics); Dirt 5 leans Execution (Pure Mechanics).
Burnout 3: Takedown leans a little harder on execution, though the gap is small.
Burnout 3: Takedown
High-speed control and takedown timing are everything
Dirt 5
Sliding off-road cars on mixed surfaces is the whole test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Burnout 3: Takedown
Online rivals bait slams, modestly
Dirt 5
Pack racing adds light wheel-to-wheel jockeying
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Burnout 3: Takedown
Traffic and crash chaos inject randomness
Dirt 5
Dynamic weather shifts grip unpredictably
Burnout 3: Takedown leans a little harder on optimization, though the gap is small.
Burnout 3: Takedown
Track knowledge and boost routes reward study
Dirt 5
Car class knowledge and line choice reward study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.