head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Sustained high-speed precision driving through traffic to chain boost without crashing.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.
Burnout Dominator leans Execution (Pure Mechanics); DOOM (2016) leans Execution (Pure Mechanics).
DOOM (2016) leans a little harder on execution, though the gap is small.
Burnout Dominator
Holding boost chains through traffic demands sustained precise driving
DOOM (2016)
Aim, movement, glory-kill timing all peak.
DOOM (2016) leans a little harder on reads, though the gap is small.
Burnout Dominator
AI racers are rubber-banded scripts
DOOM (2016)
Demons scripted attack patterns.
Burnout Dominator leans a little harder on variance, though the gap is small.
Burnout Dominator
Traffic patterns inject moderate unpredictability
DOOM (2016)
Minimal encounter randomness.
DOOM (2016) leans a little harder on optimization, though the gap is small.
Burnout Dominator
Route choice and boost management are learnable per track
DOOM (2016)
Rune and weapon mod picks meaningful.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.