head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
Sustained high-speed precision driving through traffic to chain boost without crashing.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.
Burnout Dominator leans Execution (Pure Mechanics); Super Mario World leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Burnout Dominator
Holding boost chains through traffic demands sustained precise driving
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Burnout Dominator
AI racers are rubber-banded scripts
Super Mario World
Scripted Koopas adapt to nothing
Burnout Dominator leans a little harder on variance, though the gap is small.
Burnout Dominator
Traffic patterns inject moderate unpredictability
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Burnout Dominator
Route choice and boost management are learnable per track
Super Mario World
Secret exits and route knowledge add a modest solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.