head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
Reflex driving through traffic with learnable shortcut and boost routes.

Execution · Pure Mechanics
An arcade test of jump timing and enemy-flipping precision on a single screen.
Burnout Legends leans Execution (Pure Mechanics); Mario Bros. leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Burnout Legends
Boost management and crash-dodging reflexes decide races
Mario Bros.
Precise jumps and bump timing under crowding enemies decide survival
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Burnout Legends
Rival racers are rubber-banded scripts
Mario Bros.
Versus mode adds light human interference, enemies are scripted
Burnout Legends leans a little harder on variance, though the gap is small.
Burnout Legends
Traffic patterns inject run-to-run chaos
Mario Bros.
Enemy spawns vary slightly but patterns are quickly learned
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Burnout Legends
Track shortcuts and takedown routes are learnable
Mario Bros.
POW block usage and enemy routing have known best lines
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.