head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
Open-world arcade racer about boost and takedowns.

Execution · Pure Mechanics
Landmark FPS built on physics puzzles and tight gunplay.
Burnout Paradise leans Execution (Pure Mechanics); Half-Life 2 leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Burnout Paradise
Boost timing, drift, takedown inputs
Half-Life 2
Gravity gun and shooting demand precision.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Burnout Paradise
Mostly AI and sandbox driving
Half-Life 2
Combine AI scripted, non-adaptive.
Burnout Paradise leans a little harder on variance, though the gap is small.
Burnout Paradise
Crash physics and traffic spawns
Half-Life 2
Almost no randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Burnout Paradise
Car collection and event routing
Half-Life 2
Linear progression with no builds.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.