head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
Burnout's most aggressive entry, adding traffic-checking to its takedown racing.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.
Burnout Revenge leans Execution (Pure Mechanics); DOOM (2016) leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Burnout Revenge
Speed, traffic-checking, and takedowns demand sharp control
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Burnout Revenge leans a little harder on reads, though the gap is small.
Burnout Revenge
Rivals are mostly scripted aggression
DOOM (2016)
Demons scripted attack patterns.
Burnout Revenge leans a little harder on variance, though the gap is small.
Burnout Revenge
Crash physics add chaos
DOOM (2016)
Minimal encounter randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Burnout Revenge
Shortcut and boost routing is learnable
DOOM (2016)
Rune and weapon mod picks meaningful.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.