head to head
Burnout Revenge asks more than Super Mario Odyssey, and the gap is reads.

Execution · Pure Mechanics
Burnout's most aggressive entry, adding traffic-checking to its takedown racing.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.
Burnout Revenge leans Execution (Pure Mechanics); Super Mario Odyssey leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Burnout Revenge
Speed, traffic-checking, and takedowns demand sharp control
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Burnout Revenge leans clearly harder on reads.
Burnout Revenge
Rivals are mostly scripted aggression
Super Mario Odyssey
No adaptive opponents whatsoever.
Burnout Revenge leans a little harder on variance, though the gap is small.
Burnout Revenge
Crash physics add chaos
Super Mario Odyssey
Almost no randomness in level design.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Burnout Revenge
Shortcut and boost routing is learnable
Super Mario Odyssey
Moon routes and movement tech learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.