head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
Burnout's most aggressive entry, adding traffic-checking to its takedown racing.

Execution · Practiced Mastery
The current entry in the officially licensed Formula 1 racing simulation series.
Burnout Revenge leans Execution (Pure Mechanics); F1 25 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Burnout Revenge
Speed, traffic-checking, and takedowns demand sharp control
F1 25
precise braking, throttle, and racing lines
Burnout Revenge leans a little harder on reads, though the gap is small.
Burnout Revenge
Rivals are mostly scripted aggression
F1 25
minor multiplayer positioning reads
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Burnout Revenge
Crash physics add chaos
F1 25
weather and safety-car randomness
F1 25 leans a little harder on optimization, though the gap is small.
Burnout Revenge
Shortcut and boost routing is learnable
F1 25
strategy, tire, and setup optimization
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.