head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Burnout's most aggressive entry, adding traffic-checking to its takedown racing.

Execution · Pure Mechanics
A long-running hardcore racing simulator prized for its tire physics and online racing.
Burnout Revenge leans Execution (Pure Mechanics); Live for Speed leans Execution (Pure Mechanics).
Live for Speed leans a little harder on execution, though the gap is small.
Burnout Revenge
Speed, traffic-checking, and takedowns demand sharp control
Live for Speed
Hardcore sim handling rewards perfect car control
Live for Speed leans a little harder on reads, though the gap is small.
Burnout Revenge
Rivals are mostly scripted aggression
Live for Speed
Online racecraft against human rivals
Burnout Revenge leans a little harder on variance, though the gap is small.
Burnout Revenge
Crash physics add chaos
Live for Speed
Deterministic physics, no weather lottery
Live for Speed leans a little harder on optimization, though the gap is small.
Burnout Revenge
Shortcut and boost routing is learnable
Live for Speed
Setups and racing lines converge to known optima
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.