head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Burnout's most aggressive entry, adding traffic-checking to its takedown racing.

Execution · Practiced Mastery
An open-world street racer where execution and police-chase improvisation carry every run.
Burnout Revenge leans Execution (Pure Mechanics); Need for Speed: Most Wanted (2012) leans Execution (Practiced Mastery).
Burnout Revenge leans a little harder on execution, though the gap is small.
Burnout Revenge
Speed, traffic-checking, and takedowns demand sharp control
Need for Speed: Most Wanted (2012)
High-speed open-world racing rewards precise braking and line choice
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Burnout Revenge
Rivals are mostly scripted aggression
Need for Speed: Most Wanted (2012)
Autolog competitive ghosts are scripted benchmarks, not live opponents
Need for Speed: Most Wanted (2012) leans a little harder on variance, though the gap is small.
Burnout Revenge
Crash physics add chaos
Need for Speed: Most Wanted (2012)
Police pursuits and traffic create unpredictable road state
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Burnout Revenge
Shortcut and boost routing is learnable
Need for Speed: Most Wanted (2012)
Car upgrades and event selection follow a solvable progression path
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.