head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Pure Mechanics
Burnout's most aggressive entry, adding traffic-checking to its takedown racing.

Execution · Practiced Mastery
Simulation driving precision underpinned by setup tuning and race strategy.
Burnout Revenge leans Execution (Pure Mechanics); Project CARS leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Burnout Revenge
Speed, traffic-checking, and takedowns demand sharp control
Project CARS
Braking points and wheel control at the sim limit
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Burnout Revenge
Rivals are mostly scripted aggression
Project CARS
Online racecraft against humans adds light positional prediction
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Burnout Revenge
Crash physics add chaos
Project CARS
Dynamic weather injects some session randomness
Project CARS leans a little harder on optimization, though the gap is small.
Burnout Revenge
Shortcut and boost routing is learnable
Project CARS
Setup tuning and pit strategy reward deep study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.