head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Burnout's most aggressive entry, adding traffic-checking to its takedown racing.

Execution · Practiced Mastery
Aggressive circuit racing testing car control over memorisable tracks and braking points.
Burnout Revenge leans Execution (Pure Mechanics); Race Driver: Grid leans Execution (Practiced Mastery).
Burnout Revenge leans a little harder on execution, though the gap is small.
Burnout Revenge
Speed, traffic-checking, and takedowns demand sharp control
Race Driver: Grid
Aggressive wheel-to-wheel car control is the core demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Burnout Revenge
Rivals are mostly scripted aggression
Race Driver: Grid
Online racing adds light opponent positioning awareness
Burnout Revenge leans a little harder on variance, though the gap is small.
Burnout Revenge
Crash physics add chaos
Race Driver: Grid
Damage outcomes add slight unpredictability to contact
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Burnout Revenge
Shortcut and boost routing is learnable
Race Driver: Grid
Braking points, lines and flashback management are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.