head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Pure Mechanics
Burnout's most aggressive entry, adding traffic-checking to its takedown racing.

Execution · Pure Mechanics
High-speed anti-gravity handling over memorised racing lines with light weapon chaos.
Burnout Revenge leans Execution (Pure Mechanics); Wipeout 2048 leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Burnout Revenge
Speed, traffic-checking, and takedowns demand sharp control
Wipeout 2048
Pixel-perfect anti-grav handling at speed is the core test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Burnout Revenge
Rivals are mostly scripted aggression
Wipeout 2048
Online racers add light weapon-timing prediction
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Burnout Revenge
Crash physics add chaos
Wipeout 2048
Weapon pad pickups inject some racing randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Burnout Revenge
Shortcut and boost routing is learnable
Wipeout 2048
Track lines, barrel-roll spots and ship choice are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.