head to head
Business Tour asks more than Tabletop Simulator, and the gap is variance.

Variance · Pure Chaos
Monopoly-style dice luck softened by human trade negotiation.

Reads · Bluff & Deduction
A physics sandbox whose actual skill test is whatever board game you load into it.
Business Tour leans Variance (Pure Chaos); Tabletop Simulator leans Reads (Bluff & Deduction).
Tabletop Simulator leans a little harder on execution, though the gap is small.
Business Tour
Rolling dice and clicking trades takes no skill
Tabletop Simulator
Fiddly physics manipulation, never a skill ceiling
Tabletop Simulator leans a little harder on reads, though the gap is small.
Business Tour
Human trade negotiation rewards reading opponents' desperation
Tabletop Simulator
Depends entirely on the tabletop game played with humans
Business Tour leans clearly harder on variance.
Business Tour
Dice rolls dominate who lands where and prospers
Tabletop Simulator
Dice and shuffled decks supply whatever randomness the game has
Business Tour leans a little harder on optimization, though the gap is small.
Business Tour
Property-set value math is shallow but real
Tabletop Simulator
Strategy lives in the hosted game, not the simulator
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.