head to head
DOOM (2016) asks more than Cabal, and the gap is optimization.

Execution · Pure Mechanics
A classic arcade run-and-gun shooter with dodge-roll-based combat.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.
Cabal leans Execution (Pure Mechanics); DOOM (2016) leans Execution (Pure Mechanics).
DOOM (2016) leans a little harder on execution, though the gap is small.
Cabal
precise dodge-rolling and aiming execution
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Cabal
enemies scripted, no real adaptation
DOOM (2016)
Demons scripted attack patterns.
Cabal leans a little harder on variance, though the gap is small.
Cabal
enemy spawn randomness is modest
DOOM (2016)
Minimal encounter randomness.
DOOM (2016) leans clearly harder on optimization.
Cabal
limited strategy beyond memorizing waves
DOOM (2016)
Rune and weapon mod picks meaningful.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.