head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
A classic arcade run-and-gun shooter with dodge-roll-based combat.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.
Cabal leans Execution (Pure Mechanics); Super Mario World leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Cabal
precise dodge-rolling and aiming execution
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Cabal leans a little harder on reads, though the gap is small.
Cabal
enemies scripted, no real adaptation
Super Mario World
Scripted Koopas adapt to nothing
Cabal leans a little harder on variance, though the gap is small.
Cabal
enemy spawn randomness is modest
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Super Mario World leans a little harder on optimization, though the gap is small.
Cabal
limited strategy beyond memorizing waves
Super Mario World
Secret exits and route knowledge add a modest solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.