head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Zelda-flavored rhythm roguelike spinoff of Crypt of the NecroDancer.

Execution · Pure Mechanics
Rhythm roguelike that fuses dungeon crawling with beat-matched movement.
Cadence of Hyrule leans Execution (Practiced Mastery); Crypt of the NecroDancer leans Execution (Pure Mechanics).
Crypt of the NecroDancer leans a little harder on execution, though the gap is small.
Cadence of Hyrule
Beat-timed combat with Zelda toolkit demands clean inputs.
Crypt of the NecroDancer
Rhythm-locked inputs on every beat punish any miss.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Cadence of Hyrule
Enemies follow rhythmic scripted patterns.
Crypt of the NecroDancer
Enemy movement is fully scripted patterns.
Crypt of the NecroDancer leans a little harder on variance, though the gap is small.
Cadence of Hyrule
Procedural overworld layout shifts each save.
Crypt of the NecroDancer
Procedural dungeons and item drops add some swing.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Cadence of Hyrule
Item routes and combat patterns reward planning.
Crypt of the NecroDancer
Enemy patterns and routing are solvable once learned.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.